- [] -
- [Net Sec / UNIX Section] -

smikame@ipv4sec.com
(or smikame@ipv4security.com)

A journey of a thousand miles begins with a single step.

Security Concept
Firewall Security
Virtual Private Network
Data and Email Encryption
User Authentication

Published books, written by smikame@ipv4sec.com

ISBN-4-07-390403-5

ISBN-4-07-390410-8

Advanced
Advanced
Advanced


Where Am I?:
I have been living in the United States
since 1991. I lived in Little Rock, AR,
and relocated to Irving, TX. I am
currently a resident of Lewisville, TX,
and working in Dallas, TX.



[world clock]:
- - world time server - -

[UNIX Library]


[man pages]:
- - snoop man page - -
- - tcpdump man page - -
- - ngrep man page - -
- - ngrep how to use - -
- - grub for linux & freebsd - -
- - nohup tcpdump - -

[hardware problem]:
- - cpu/memory error - -

[vsftpd FTP/FTPS]:
- - vsftpd.conf man page - -
- - non-standard ftp port - -
- - active & passive FTP - -
- - explicit and implicit FTPS - -


[Stateful Inspection]


[CheckPoint firewall]
- - tcp timeout - -
- - fw monitor - -
- - ike debug / vpn debug - -
- - packet inspection - -
- - port forwarding - -
- - order of operation - -
- - R55W on RedHat Linux - -
- - R65 on SUN Solaris 9 - -

[Cisco PIX/ASA firewall]
- - capture command - -
- - packet inspection - -
- - ike debug / vpn debug - -
- - port forwarding - -

[PEMU - Run PIX on Linux]
- - pemu with PIX 6.x - -
- - pemu with PIX 7.x - -

[QEMU - Run ASA on Linux]
- - qemu with ASA 8.x - -

[NAI Gauntlet firewall]
- - capture command - -
- - packet inspection - -

[Packet Flow / Analysis]
- - ftp over ssl (ftps) - -
- - securing ftp with tls - -
- - problem with PMTU-D - -

[Site-to-Site VPN]
- - CheckPoint-to-Cisco PIX - -
- - IKE NAT-Traversal - -




I am a writer of Linux/FreeBSD books titled: (1) "Building Linux Internet Server" (published 1998) - ISBN: 978-4-07-390403-8 (4-07-390403-5), (2) "Building FreeBSD Internet Server" (published 1998) - ISBN: 978-4-07-390410-6 (4-07-390410-8), and (3) "Internet Text" (published 1996) - chapter 5 (building and setup Unix Web server using NCSA httpd) - ISBN: 978-4-88587-304-1 (4-88587-304-5). These books were published in Japan and are about how to build and setting up your own Internet Servers (dns, smtp, pop, ftp, web, proxy, and application gateway firewall) using Linux and FreeBSD in 1990's - compiling the source code from scratch and configure them manually.

[mp3 - Masquerade suite - waltz]

Recorded with Roland GS Wavetable SW synth


And, ... I am a former music composer for Nintendo games, graduated from Music College (Tokyo Conservatoire Shobi) in 1986, in Music Composition/Programming, Graduate of Acoustics and Music Mass Communications, in Tokyo, Japan, and hired by a computer game maker, Culture Brain, Inc., (formerly known as "Nihon Game") in downtown Tokyo, position in computer music composer. Composed music for Nintendo computer games (Nintendo Entertainment System) and its TV commercial music using MIDI instruments (keyboard/synthesizer) and assembly language. Composed and provided various music (and also music arrangement) for the earliest version of Nintendo game software products called:

(1) "Super Chinese" released in Japan in June 1986 through Namco (this game is also known as "Kung Fu Heroes" in North America, released in 1988), - composed and provided total 5 music.

(2) "Hiryu no Ken: Ougi no Sho" released in Japan in Feb 1987 (this game is also known as "Flying Dragon: The Secret Scroll" in North America, released in 1989), - composed and provided total 7 music (these were all composed in 1986), and also arranged 1 music (The main theme).

(3) "Arabian Dream Scheherazade" released in Japan in Sep 1987, - composed and provided only 3 music.

During my work at Culture Brain for these games (1986 ~ 1987), my personal equipment "Roland JX-8P (analog synthesizer)", "Oberheim Matrix 6 (analog synthesizer)", "Yamaha TX81Z (FM synthesizer module)", "Roland MC-500 (hardware sequencer)", and "Yamaha CX5 (music programming computer)" were used for the music creativity. My compositions were recorded to audio tapes for the music selection and approval process for the games, and it sounded great, however when these music were approved and programmed/converted (using assembly language - binary and hexadecimal) for the Nintendo Entertainment System (NES), it sounded awful and suck. There was no synthesizer sound module or chips available that time for the NES (only Ricoh 2A03 8-bit microprocessor chip with a 3-voice Programmable Sound Generator "PSG" was available for NES - it is two 'pulse wave' channels and one 'triangle wave' channel (that's said it is total 3 voices), and one 'white noise' channel), it did not sound as way it is supposed to be (because I originally composed these game music using polyphonic synthesizers with more than 6-voice polyphony, but I did not arrange them to fit PSG (3-voice), that's why, and this was the consequence and my 'Lesson Learned' when I worked for 'Super Chinese' in 1986, and I guess I worked a little better when I composed music for 'Hiryu no Ken: Ougi no Sho').

[Ricoh 2A03 (RP2A03E) 8-bit microprocessor]

Register Assignments:
# $4000-$4003 Square wave 1
# $4004-$4007 Square wave 2
# $4008-$400B Triangle wave
# $400C-$400F Noise
# $4015 Channel enable / length/frame counter status
# $4017 frame counter control

I am originally trained in classical piano which is still my base as my music background. At home, I compose more like classical piano, jazz fusion, hard rock guiter fusion type music and/or whatever. But, below, you can find and listen to some of my music I composed and provided for Nintendo games in the 1980's. Remember..., it is with PSG as I explained above, so you may disappoint when you hear them (because of cheap, poor, and thin sound/tone with simple 'pulse' and 'triangle' waves). I would upload my original synthesizer recorded version of these game music here in the future after search and data/tape recovery from my 24 years ago's old library/archive.

- [Historical Sound Data/Archive (1984 ~ 1988)] -

(1) "Super Chinese" released in Japan in June 1986 through Namco (this game is also known as "Kung Fu Heroes" in North America, released in 1988), - composed and provided total 5 music listed below. Other music you hear in this game are not my work/composition.

..

[NES production approved version, with 'PSG']:
1. Bonus stage 1 - (1986)


2. Bonus stage 2 - (1986) - (Étude C major, Op. 4) *


3. Break time - (1986) - (Étude C# major, Op. 3) *


4. Stage 1-2 (inside of palace) - (1986)

5. Stage 1-4 (dark basement & monster attack) - (1986)

* "Bonus stage 2 (1986)" was originally one of my old classical type solo piano compositions which I named "Étude C major, Op. 4". Also, "Break time (1986)" was originally one of my old classical type solo piano compositions I named "Étude C# major, Op. 3".

[The original piano or synthesizer recorded version]:
The original acoustic piano recorded version and/or synthesizer recorded version would be uploaded here in the future after search and data/tape recovery from my 24 years ago's old library/archive.


(2) "Hiryu no Ken: Ougi no Sho" released in Japan in Feb 1987 (this game is also known as "Flying Dragon: The Secret Scroll" in North America, released in 1989), - composed and provided total 7 music listed below (these were all composed in 1986), and also arranged 1 music (The main theme).

..

[NES production approved version, with 'PSG']:
0. Demo used for the final music selection/approval process


1. Douchu (The Journey) - (1986)


2. Elimination round 1 & training stage - (1986)


3. Elimination round 2 - (1986)


4. Surprise attack by demon - (1986)


5. The password for revival (at game over) - (1986)


6. Arrangement of 'Hiryu no Ken - Main Theme' - (1986)**

7. Hitman (boss) attack scene in Douchu/Journey - (1986)

8. Mandara - ('short phrase' version) - (1986)

** Hiryu no Ken/Flying Dragon's original main theme music (you hear it at timestamp: 00:00 ~ 16:00 sec) was ported from the arcade game version (Shanghai Kid / Hokuha Syourin Hiryu no Ken), but melody was too short to fit NES production version, therefore to meet Culture Brain's game producer's requirement, arranged it based on arcade version and added more melody, track, and measures (melody I added, that's you hear it at timestamp: 16:00 ~ 32:00 sec).

[The original synthesizer recorded version]:
The original synthesizer recorded version would be uploaded here in the future after search and data/tape recovery from my 24 years ago's old library/archive.


(3) "Arabian Dream Scheherazade" released in Japan in Sep 1987, - composed and provided only 3 music listed below. Other music you hear in this game are not my work/composition.

..

[NES production approved version, with 'PSG']:
1. Arabian town/market - (1987) - ('short phrase' version)


2. Surprise attack by evil magician - (1987)


3. No title - (1987) - I can't recall which stage or scene.

[The original synthesizer recorded version]:
The original synthesizer recorded version would be uploaded here in the future after search and data/tape recovery from my 24 years ago's old library/archive.


[Music that were not used/selected for games]:
(synthesizer recorded in 1986 - 1987)


During my work at Culture Brain for these games, I've composed nearly 150 music/songs (either 'full complete / full score' version or 'short phrase' version), but, of course, not all of them were used/selected for the production. For example, items below, I composed them for Arabian Dream Scheherazade, but were not used/selected for the production. Unfortunately or fortunately, these were disapproved/rejected by the Culture Brain's game producer (he didn't like them and/or were not fitting with game concept or scene), therefore I kept them for my own use. These were recorded in 1987 using "Roland JX-8P (analog synthesizer)", "Oberheim Matrix 6 (analog synthesizer)", "Yamaha TX81Z (FM synthesizer module)" with "Roland MC-500 (hardware sequencer)".

Composed for Arabian Dream Scheherazade - 1987:
1. Babironia 1 - (1987)

Recorded with Oberheim Matrix 6, Roland JX-8P (analog synthesizer), and Roland MC-500.

2. Babironia 2 - (1987)

Recorded with Roland JX-8P and YAMAHA TX81Z.

3. Walking Fun - (1987) - ('short phrase' version)

Recorded with Roland JX-8P and YAMAHA TX81Z.


Composed for other game projects - 1986:
4. Caveman - (1986) - ('short phrase' version)

Recorded with Roland JX-8P and Yamaha CX5.

5. Running - (1986) - ('short phrase' version)

Recorded with Roland JX-8P and Yamaha CX5.

6. House of Horrors - (1986)

'House of Horrors' were recorded with Roland JX-8P (analog synthesizer), YAMAHA TX81Z (FM synthesizer module), and Yamaha CX5. No effector was used.

I am not going to upload/post all of my other 130 songs here. I have absolutely no passion in it.


[Some of my oldest compositions and recordings during 1984 ~ 1988 (Not for games) - acoustic piano and/or analog synthesizer recorded]:

1. Prelude - C# minor, Op. 1, - (1984)
This was my oldest (first) composition (a classical type solo piano composition) made in 1984 while I was studying classical music theory at Tokyo Conservatoire Shobi.

2. Quinquagesima - C# minor, Op. 2, - (1984)
This was my second oldest composition (a classical type solo piano composition) made in 1984 while I was studying classical music theory at Tokyo Conservatoire Shobi. Melodious and it is canon style composition.

3. Kinsei no Ma - (1985)

This was also one of my oldest compositions and recordings (recorded in 1985) with my friend (S. Osaki, who was co-writer for this one). I think I was 19 years old. Uptempo part of track is my composition. Slow tempo part of track is Osaki's composition. Roland JX-8P and Sequential Circuits Drumtraks were used for this sound.

4. War - (1987) - ('short phrase' version)

This was composed and recorded in 1987 to fit 'War' game image/concept. Oberheim Matrix 6, Roland JX-8P, etc..etc.. were used for this sound.

5. Experimental - (1988)

This was one of my experimental music I composed and recorded in 1988 using sampling technology, using AKAI S612, a 12 bit digital sampler module. Roland U-110 PCM sound module was also used.

I am not going to upload/post all of my other songs here. I have absolutely no passion in it.


Again, I would upload my original synthesizer recorded version of these NES game music here in the future (but for this, I will need to recover the DOUBLE DENSITY floppy disks for Roland MC-500 (and also search my audio tapes) from my old data library/archive that I stored/saved my music data/audio for these games (maybe I left some of my audio tapes in my parents house in Japan. I guess I have to call my Mom or Dad for this). As you can imagine these DOUBLE DENSITY disks are more than 20 years old as my work for 'Super Chinese', 'Hiryu no Ken', and 'Arabian Dream Scheherazade' were done over 20 years ago. Disk and Data Recovery is my project this year and I know this can be done.)

Note: I left Culture Brain, Inc in 1987 just after release of "Hiryu no Ken: Ougi no Sho" and before "Arabian Dream Scheherazade" was released (I left company during the development of "Arabian Dream Scheherazade"). That's said, music of the newer/later version of these games are not my work. Also, I did not compose music for "The Magic of Scheherazade" which was the English translation version (released in North America in 1989) of the original Japanese released version. These music your hear in the newer/later version of these games are the property of their respective owners and composers (it looks a few of my music I provided for the first version of their games were reused for the newer version/release of these games with some minor arrangement).



I left Japan in 1991, and once lived in Little Rock, AR, U.S.A, the capital city of the state of Arkansas, studied at University of Arkansas at Little Rock, AR. Learned Computer Science here in the U.S. While I was at university, I studied VAX/VMS (Virtual Memory System), networking with Novell NetWare 386, and played with Linux kernel version 0.99, started to learn TCP/IP networking and how to build my own http (cern/ncsa httpd), ftp (wu-ftpd), dns (bind), smtp (sendmail), proxy cache (cern httpd), slip/ppp servers. In 1993, CERN announced that the World Wide Web would be free to anyone, with no fees due, so one of the oldest httpd "CERN httpd" which was developed by The European Organization for Nuclear Research (CERN) and "NCSA httpd" developed by The National Center for Supercomputing Applications (NCSA) were used for my first owned web servers (on Slackware Linux 2.0) for testing and playing. I also built my own firewall, by using one of the oldest firewalls, 'The Firewall Toolkit (FWTK)' and 'DeleGate', a set of proxies and a multi-purpose application level gateway which you can use to build your own firewall.



I am currently living in Lewisville, TX U.S.A (suburb of Dallas, TX) and working as a 'Network Security Engineer/Consultant' (GIAC Certified Intrusion Analyst - 'GCIA' Analyst Number 1751 / GIAC Certified Incident Handler - 'GCIH' Analyst Number 0884 / CheckPoint Certified Security Engineer - CCSE), working for 'Sprint Corporation (Sprint E|Solutions, a.k.a Sprint Paranet)', accepted a job position (network security engineer/consultant) at Sprint in Dallas TX in year 2000, providing the network security solutions and the vulnerability assessment/penetration testing for Sprint customers (responsible for the network security design, configuration, development, integration, implementation, and operational support of integrated security service/solutions), mostly for 'Fortune 50' customers and 'State of Texas' (Department of Information Resources, Department of Public Safety, City of Houston, Texas Online - Texas Statewide Security Assessment Project), 'ExxonMobil corporation', 'Pioneer Natural Resources', 'Burlington Northern Santa Fe Railway (FreightWise)', and 'Southwest Bank of Texas'.

I am specializing in penetration testing, vulnerability assessment, incident handling, packet analysis, OS and application hardening/tuning on Solaris/Linux/BSD, vpn/firewall implementation with CheckPoint, Cisco PIX/ASA, Gauntlet firewalls, etc.... All these 15 ~ 17 years, I mostly worked for 'Hands-on Security' jobs rather than 'Security Policy & Awareness' and 'Security Management' jobs because I love 'Hands-on' work very much.

Note: My company, Sprint E|Solutions (IT consulting division of Sprint) was acquired by Paranet Solutions, LLC, in year 2002, therefore I am no longer a Sprint employee after the process of their M&A (mergers and acquisitions) transition, therefore I now work for 'Paranet Solutions LLC' with the same job position I had with Sprint, supporting and providing the security services to the same customers I was assigned, mostly for ExxonMobil now.

[Texas Statewide Security Assessment Project]:

Assigned and performed various penetration testings for the banks and other Sprint customers, but the most fun work/project (pen testing) that I was engaged and assigned by Sprint was 'Texas Statewide Security Assessment Project' ("Internet Security Vulnerability Assessment" / "Blind Penetration Testing" against the network and the system resources (web sites) of the Texas state government/agencies via the public Internet, for their Department of Information Resources, Department of Public Safety, City of Houston, and Texas Online). During of this period, I was externally and internally trained to perform attack & penetration testing against customer's network, commercial UNIX, Linux, and Windows systems. As we were Sprint pen testing team (Ray, Scot, Mike, and me), the paper was signed and we were asked to break into their public web sites (blind penetration test, but must break into them within 6 hours). That was fun (authorized work window was 12:00 a.m thru 6:00 a.m that needed a lot of caffeine), and we successfully gained the root access (within the change window) and modified one of their web portal site as our proof of work (as they approved us to do so).



Prior to my position at 'Sprint'/'Paranet', I worked as 'Network Security Engineer' at 'Network Associates (Japan), Inc (currently known as 'McAfee') for the 'Gauntlet firewall' product support (for BSD/OS and Solaris platform) and 'CyberCOP vulnerability assessment scanner' product support. Responsible for Gauntlet firewall implementation/support and vulnerability assessment for Network Associates customers.



Also, worked as Unix admin/engineer (SunOS, Solaris, Linux, BSD/OS) at 'Top Management Service Inc. (Internet Access Provider)', responsible for ISP operation and implementation & administration for their DNS, SMTP/POP, HTTP, FTP, Proxy servers, and firewalls on UNIX platform, also worked as Cisco network engineer at 'NCR Japan, Inc.' (network support for NCR customer 'JCB Credit Card Company'), and also worked as a 'CheckPoint Certified Security Instructor' at 'CheckPoint Authorized Training Center' to teach CheckPoint FireWall-1/VPN-1 CCSA/CCSE certification courses.

[About my Linux and FreeBSD books]:

..

I wrote two books titled "Building Linux Internet Server, (Published 1998) - ISBN: 978-4-07-390403-8 (4-07-390403-5)" and "Building FreeBSD Internet Server, (Published 1998) - ISBN: 978-4-07-390410-6 (4-07-390410-8)". To get money, I did this, but I really hated this work. Decided to not write book any more. Unfortunately, you can not read them because they are all written in Japanese (for Japanese readers).

More books:



I also wrote two more books, a book called "Internet for Beginners / Internet Text, (chapter 5 building and setup Unix Web server using NCSA httpd) (Published 1996 June) - ISBN: 978-4-88587-304-1 (4-88587-304-5)". I got only a few money for this. I guess because I wrote chapter 5 only. I also wrote a text book called "Technologies and Building Up Internet Servers, (Published 1996) - ISBN: Not for sell, governmental use only". It was for Japanese government agency. This text book is really suck and no fun !! and wasted my time. This was for IPA (Information Technology Promotion Agency, Japan). They are all written in Japanese. So, you can not read them unless you know how to read Japanese.


Copyright © 1997 - 2010 ipv4sec.com and ipv4security.com all rights reserved. Music Copyright © 1984 - 2010 smikame@ipv4sec.com all rights reserved. Any other trademarks, copyrights, documents, and information used are the property of their respective owners.



- [] -
- [Music Section] -

Music composed by smikame@ipv4sec.com

Nintendo Games:

"Arabian Dream Scheherazade" - released in 1987 (JP)

"Super Chinese" - 1986 (JP)
"Kung Fu Heroes" - 1988 (US)

"Hiryu no Ken" - 1987 (JP)
"Flying Dragon: The Secret Scroll" - 1989 (US)

Note: Nintendo game music I composed (mp3 or midi) are uploaded in "[Historical Sound Data/Archive]" section.


[Sound/MIDI Library]
- Home Studio Recording -

(Note: these are not for Nintendo
[NES] games)

Here are the pics of
tools that I use ...
pic01, pic02, pic03, pic04
pic05, pic06, pic07, pic08


Some of my recording data (1983 ~ )
- under heavy construction
for almost forever -

[War] - ('short phrase' version) - Shunichi Mikame (1987)

This was composed and recorded in 1987 to fit 'War' game image/concept.

[Primavera]

Recorded with dirty guiter sound & light clear BG tracks

[Kinsei no Ma] - Shunichi Mikame (1985).

This was one of my oldest compositions and recordings (recorded in 1985).

[Masquerade Suite - Waltz]

Recorded with Roland GS Wavetable SW synth

[Experimental] - Shunichi Mikame (1988).

This was one of my experimental music I composed and recorded in 1988 using sampling technology, using AKAI S612, a 12 bit digital sampler module.

[Take Five]

Recorded with Roland GS Wavetable SW synth

[House of Horrors] - Shunichi Mikame (1986).

Recorded with Roland JX-8P (analog synthesizer) and YAMAHA TX81Z (FM synthesizer module).

[Sound Library - part 1] - This link/page is currently under heavy construction

[Sound Library - part 2] - This link/page is currently under heavy construction



VST Synthesizers I use these days:









Hardware Synthesizers I use since 1983:








[man pages]:
- - factory reset - -
- - roland u-110 - -
- - mic with s90 - -

[my home systems]:
- - - -